For the last couple of days I’ve been playing around with panada3D game engine. So far with out much problems I’ve been able to create 3D sound, landscape collision, 3rd and first person camera. I have also been messing around with blender and been able to UV map my models that I make useing it. This means that my boaring white meshs are all nice and colourfull see;
Okay so after a very long time here is a MMORPG Codename Starquest Update. This only contains some basic images, which have been created useing the IrrLicht engine and varius other applications such as 3D Studios Max, Blender, Earth Sculptor and Photoshop.
Below shows the lightmapping test on a room mesh.
The lighting was created useing irrEdit, it generates the light effect and creates an image to be placed over the mesh. There are other lighting effects called Per Pixel Lighting and this is created dynamicly by the application. Below is an example of such effect.
I have also be anble to crate an appliacation that uses 3D Sound, the engine is irrKlang, this means that depending on where you are, or in this case the camera, in the 3D world it will change the position of the sound source. I have also created a nice 3D landscape useing Earth Sculptor, a simple to use 3D Landscape application.
These landscapes have been created with a skydome, which is an image that you can see in the sky and will allways see no matter where you are located in the 3D world.
So this is a nice update for the development of Codename Starquest. I will continue on creating and developing, so we shall see what happens. The plan is to create a small working First Person game, then third person. I will update you when this happens if at all ^_^
I am attempting to create the chaos gate from the anime .hack //SIGN, for those of you who don’t know what it is. A chaos gate is “a sort of transfer device that takes us from one place to another.” — Lord Orca —within The World (a MMORPG) Here’s a picture of the chaos gate from .hack //SIGN;
I have had a play around with PyGame and this is what I have been able to do. PyGame Mess One these where made by taking bits from the example code, line by line chimp and other PyGame games. erm I created them along time ago so I can’t really remember where I got the code from.
Well the next post will have something more interesting and useful that’s a promise!
Okay I have decided that we will use the jmonkeyengine as Codename StarQuests graphics engine
I have managed to create a simple TCP client in Java using the java.net files, and then I have managed to make it implode so once I have that working I will make it so that the client can send data to the server and the server will connect to a MySQL database and sent the data from the database back to the client and then hopefully add a GUI to both the client and server.
Okay The MMORPG Prodject now has a codename Starquest, yeah Belive it! (hehe had to do it) we will use belnder for 3D thingys and the main client/server will be useing Java! and hopefully a scripting language that we can use at a later date say LUA or other
And I will get in contact with the host becasue there are a lot of errors when the forum is used grr!
TODO
Non-Programming
Concept Art
Ideas
Programming
Basic network communitcation
Anyone is welcome to help just goto the forum or comment here.
In this part of the site I/we will post and write about developments that are/will be going on in our game. All that I can write now is some usefull links that can help to get started with MMORPG dev.
http://fivedots.coe.psu.ac.th/~ad/jg/
http://thinkhole.org/wp/2006/03/22/pyogre-demo/
http://www.ogre3d.org/wiki/index.php/PyOgre
http://worldforge.org/
http://www.ogre3d.org/
http://www.blender.org/
http://www.gamedev.net/
http://www.gamedev.org/forum/
Those are just some quick links that I have found in my bookmarks, hope they help.
Right sorry I havent updated for a while (well okay i’m not) but I have had a really cool idea it is to create a MMORPG! So I have been useing up all my resources to find out infos on game creation (again) http://gpwiki.org/ they where good help.
First it was going to by C++ then Python then C++ agian then Java then back to C++ then Python and then C++ and now finally Java. I beilive it will be writen in java and lwjgl and for the 3D bits i think I will be using java3D or jpct. So that is the reason why I havent been writting much.
Now if anyone wants to help just say! I know Steve is