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	<title>Nation Pigeon &#187; Programming</title>
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		<title>C Force stop on warnings</title>
		<link>http://www.nationpigeon.com/archives/325</link>
		<comments>http://www.nationpigeon.com/archives/325#comments</comments>
		<pubDate>Mon, 05 Jul 2010 20:30:06 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Random Useless items of interest]]></category>
		<category><![CDATA[c]]></category>
		<category><![CDATA[warning message]]></category>

		<guid isPermaLink="false">http://www.nationpigeon.com/?p=325</guid>
		<description><![CDATA[To make sure that you write good clean code, you might be wondering how to make your complier stop on warnings, well now you can with this additional command line option: -Werror]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to find out where your working directory is</title>
		<link>http://www.nationpigeon.com/archives/320</link>
		<comments>http://www.nationpigeon.com/archives/320#comments</comments>
		<pubDate>Tue, 29 Jun 2010 15:54:06 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Random Useless items of interest]]></category>
		<category><![CDATA[finding]]></category>
		<category><![CDATA[folders]]></category>
		<category><![CDATA[working directory]]></category>

		<guid isPermaLink="false">http://www.nationpigeon.com/?p=320</guid>
		<description><![CDATA[If you are writing some code using some sort of crazy IDE that creates lots of folders and files all over the place, trying to find where to put extra files for your application to find and read can be hard. But not now with Pete&#8217;s easy directory finding solution! Instead of trying and failing <a href="http://www.nationpigeon.com/archives/320">Read..</a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>Game development Update</title>
		<link>http://www.nationpigeon.com/archives/263</link>
		<comments>http://www.nationpigeon.com/archives/263#comments</comments>
		<pubDate>Mon, 31 Aug 2009 22:34:45 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[StarQuest]]></category>
		<category><![CDATA[3D Programming]]></category>
		<category><![CDATA[game dev]]></category>

		<guid isPermaLink="false">http://www.nationpigeon.com/?p=263</guid>
		<description><![CDATA[For the last couple of days I&#8217;ve been playing around with panada3D game engine. So far with out much problems I&#8217;ve been able to create 3D sound, landscape collision, 3rd and first person camera. I have also been messing around with blender and been able to UV map my models that I make useing it. <a href="http://www.nationpigeon.com/archives/263">Read..</a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>Frame rate independent movement in PyGame</title>
		<link>http://www.nationpigeon.com/archives/248</link>
		<comments>http://www.nationpigeon.com/archives/248#comments</comments>
		<pubDate>Wed, 19 Aug 2009 15:04:26 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[PyGame]]></category>
		<category><![CDATA[Python]]></category>

		<guid isPermaLink="false">http://www.nationpigeon.com/archives/248</guid>
		<description><![CDATA[To make sure that your game runs the same on all computers that can handle it. You will need to make sure that your actions are independent from the frame rate. To do this in python you can put this code above the game loop framerate = 60 #frames per second clock = pygame.time.Clock() and <a href="http://www.nationpigeon.com/archives/248">Read..</a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>JScrollPane back to top</title>
		<link>http://www.nationpigeon.com/archives/152</link>
		<comments>http://www.nationpigeon.com/archives/152#comments</comments>
		<pubDate>Fri, 01 May 2009 13:28:02 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Java]]></category>

		<guid isPermaLink="false">http://www.nationpigeon.com/archives/152</guid>
		<description><![CDATA[If you want to make your JScrollPane return to the top once you have enter some text, try this: myTextArea.setCaretPosition( 0 ) It places the curser back to zero and in turn makes the JScrollPane go back to the top. Worked for me, hope this helps someone.]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MMORPG Update #2</title>
		<link>http://www.nationpigeon.com/archives/147</link>
		<comments>http://www.nationpigeon.com/archives/147#comments</comments>
		<pubDate>Mon, 09 Mar 2009 23:36:40 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[StarQuest]]></category>
		<category><![CDATA[3D Programming]]></category>
		<category><![CDATA[game dev]]></category>

		<guid isPermaLink="false">http://www.nationpigeon.com/?p=147</guid>
		<description><![CDATA[Okay so after a very long time here is a MMORPG Codename Starquest Update.  This only contains some basic images, which have been created useing the IrrLicht engine and varius other applications such as 3D Studios Max, Blender, Earth Sculptor and Photoshop. Below shows the lightmapping test on a room mesh. The lighting was created <a href="http://www.nationpigeon.com/archives/147">Read..</a>]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Chaos Gate</title>
		<link>http://www.nationpigeon.com/archives/107</link>
		<comments>http://www.nationpigeon.com/archives/107#comments</comments>
		<pubDate>Mon, 16 Feb 2009 20:05:35 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Anime]]></category>
		<category><![CDATA[Random Useless items of interest]]></category>
		<category><![CDATA[StarQuest]]></category>
		<category><![CDATA[.hack//SIGN]]></category>
		<category><![CDATA[chaos gate]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.nationpigeon.com/archives/107</guid>
		<description><![CDATA[I am attempting to create the chaos gate from the anime .hack //SIGN, for those of you who don&#8217;t know what it is.  A chaos gate is &#8220;a sort of transfer device that takes us from one place to another.&#8221; — Lord Orca —within The World (a MMORPG) Here&#8217;s a picture of the chaos gate <a href="http://www.nationpigeon.com/archives/107">Read..</a>]]></description>
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		<title>Programming Variables Very Basic</title>
		<link>http://www.nationpigeon.com/archives/24</link>
		<comments>http://www.nationpigeon.com/archives/24#comments</comments>
		<pubDate>Fri, 12 Sep 2008 11:48:13 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.nationpigeon.com/archives/24</guid>
		<description><![CDATA[A variable is data that is stored in the computers memory. A variable can be a number (Integar, Float) or just one letter or number (Char) or it can be a string of letters or number (String) in some programming languages like Java and C/C++ you need to declare and initialize the variable, this means <a href="http://www.nationpigeon.com/archives/24">Read..</a>]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>GIR And PyGame</title>
		<link>http://www.nationpigeon.com/archives/81</link>
		<comments>http://www.nationpigeon.com/archives/81#comments</comments>
		<pubDate>Mon, 09 Jun 2008 14:08:31 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[StarQuest]]></category>
		<category><![CDATA[PyGame]]></category>
		<category><![CDATA[Python]]></category>

		<guid isPermaLink="false">http://www.nationpigeon.com/archives/81</guid>
		<description><![CDATA[I have had a play around with PyGame and this is what I have been able to do. PyGame Mess One these where made by taking bits from the example code, line by line chimp and other PyGame games. erm I created them along time ago so I can&#8217;t really remember where I got the <a href="http://www.nationpigeon.com/archives/81">Read..</a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Project RTS</title>
		<link>http://www.nationpigeon.com/archives/80</link>
		<comments>http://www.nationpigeon.com/archives/80#comments</comments>
		<pubDate>Sat, 10 May 2008 11:59:09 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Information]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[game dev]]></category>

		<guid isPermaLink="false">http://www.nationpigeon.com/archives/80</guid>
		<description><![CDATA[I have decide to start work on a simple RTS game, it will use python and some other modules. I will start work on it once I have finished collage, next week, I hope to have it completed or at least more than half way finished by the start of the collage. The game will <a href="http://www.nationpigeon.com/archives/80">Read..</a>]]></description>
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		<slash:comments>2</slash:comments>
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