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	<title>Nation Pigeon &#187; game dev</title>
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		<title>Game development Update</title>
		<link>http://www.nationpigeon.com/archives/263</link>
		<comments>http://www.nationpigeon.com/archives/263#comments</comments>
		<pubDate>Mon, 31 Aug 2009 22:34:45 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[StarQuest]]></category>
		<category><![CDATA[3D Programming]]></category>
		<category><![CDATA[game dev]]></category>

		<guid isPermaLink="false">http://www.nationpigeon.com/?p=263</guid>
		<description><![CDATA[For the last couple of days I&#8217;ve been playing around with panada3D game engine. So far with out much problems I&#8217;ve been able to create 3D sound, landscape collision, 3rd and first person camera. I have also been messing around with blender and been able to UV map my models that I make useing it. <a href="http://www.nationpigeon.com/archives/263">Read..</a>]]></description>
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		<title>Set start_point for Panda3D useing Blender</title>
		<link>http://www.nationpigeon.com/archives/253</link>
		<comments>http://www.nationpigeon.com/archives/253#comments</comments>
		<pubDate>Sun, 30 Aug 2009 22:01:52 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D Programming]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.nationpigeon.com/?p=253</guid>
		<description><![CDATA[How to create a start point position for your maps/models useing blender and Panda3D. When I was following the Roaming Ralph sample code I was unable to recreate the world model to use the start point value. This is how to do it. Step One: Create a Vertex or plane, any thing, in the place <a href="http://www.nationpigeon.com/archives/253">Read..</a>]]></description>
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		<title>Frame rate independent movement in PyGame</title>
		<link>http://www.nationpigeon.com/archives/248</link>
		<comments>http://www.nationpigeon.com/archives/248#comments</comments>
		<pubDate>Wed, 19 Aug 2009 15:04:26 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[PyGame]]></category>
		<category><![CDATA[Python]]></category>

		<guid isPermaLink="false">http://www.nationpigeon.com/archives/248</guid>
		<description><![CDATA[To make sure that your game runs the same on all computers that can handle it. You will need to make sure that your actions are independent from the frame rate. To do this in python you can put this code above the game loop framerate = 60 #frames per second clock = pygame.time.Clock() and <a href="http://www.nationpigeon.com/archives/248">Read..</a>]]></description>
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		<item>
		<title>MMORPG Update #2</title>
		<link>http://www.nationpigeon.com/archives/147</link>
		<comments>http://www.nationpigeon.com/archives/147#comments</comments>
		<pubDate>Mon, 09 Mar 2009 23:36:40 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[StarQuest]]></category>
		<category><![CDATA[3D Programming]]></category>
		<category><![CDATA[game dev]]></category>

		<guid isPermaLink="false">http://www.nationpigeon.com/?p=147</guid>
		<description><![CDATA[Okay so after a very long time here is a MMORPG Codename Starquest Update.  This only contains some basic images, which have been created useing the IrrLicht engine and varius other applications such as 3D Studios Max, Blender, Earth Sculptor and Photoshop. Below shows the lightmapping test on a room mesh. The lighting was created <a href="http://www.nationpigeon.com/archives/147">Read..</a>]]></description>
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		<title>Python RTS [END]</title>
		<link>http://www.nationpigeon.com/archives/115</link>
		<comments>http://www.nationpigeon.com/archives/115#comments</comments>
		<pubDate>Mon, 09 Jun 2008 21:25:08 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[PyGame]]></category>
		<category><![CDATA[Python]]></category>
		<category><![CDATA[RTS]]></category>

		<guid isPermaLink="false">http://www.nationpigeon.com/?p=115</guid>
		<description><![CDATA[This post will have all the information about the Python based RTS that I am about to start to develop with the help of everyone in Nation Pigeon forum. It will be written with python as the main language and then extra modules expected to be used will be PyGame, twisted and possible PyOpenGL. This <a href="http://www.nationpigeon.com/archives/115">Read..</a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Project RTS</title>
		<link>http://www.nationpigeon.com/archives/80</link>
		<comments>http://www.nationpigeon.com/archives/80#comments</comments>
		<pubDate>Sat, 10 May 2008 11:59:09 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Information]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[game dev]]></category>

		<guid isPermaLink="false">http://www.nationpigeon.com/archives/80</guid>
		<description><![CDATA[I have decide to start work on a simple RTS game, it will use python and some other modules. I will start work on it once I have finished collage, next week, I hope to have it completed or at least more than half way finished by the start of the collage. The game will <a href="http://www.nationpigeon.com/archives/80">Read..</a>]]></description>
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