Archive

Archive for the ‘StarQuest’ Category

Game development Update

August 31st, 2009

For the last couple of days I’ve been playing around with panada3D game engine. So far with out much problems I’ve been able to create 3D sound, landscape collision, 3rd and first person camera. I have also been messing around with blender and been able to UV map my models that I make useing it. This means that my boaring white meshs are all nice and colourfull see;

UVMapThe orb of Azumanga spins!!

Pete Programming, StarQuest , ,

MMORPG Update #2

March 9th, 2009

Okay so after a very long time here is a MMORPG Codename Starquest Update.  This only contains some basic images, which have been created useing the IrrLicht engine and varius other applications such as 3D Studios Max, Blender, Earth Sculptor and Photoshop.

Below shows the lightmapping test on a room mesh.

Lightmap created useing images

The lighting was created useing irrEdit, it generates the light effect and creates an image to be placed over the mesh.  There are other lighting effects called Per Pixel Lighting and this is created dynamicly by the application.  Below is an example of such effect.

Spaceship mesh with per pixel lighting

I have also be anble to crate an appliacation that uses 3D Sound, the engine is irrKlang, this means that depending on where you are, or in this case the camera, in the 3D world it will change the position of the sound source.  I have also created a nice 3D landscape useing Earth Sculptor, a simple to use 3D Landscape application.

Landscape, with skydomeLandscape wth skydome diffrent location

These landscapes have been created with a skydome, which is an image that you can see in the sky and will allways see no matter where you are located in the 3D world.

So this is a nice update for the development of Codename Starquest.  I will continue on creating and developing, so we shall see what happens.  The plan is to create a small working First Person game, then third person.  I will update you when this happens if at all ^_^

Pete out.

Pete Programming, StarQuest , ,

Chaos Gate

February 16th, 2009

I am attempting to create the chaos gate from the anime .hack //SIGN, for those of you who don’t know what it is.  A chaos gate is “a sort of transfer device that takes us from one place to another.” — Lord Orca —within The World (a MMORPG) Here’s a picture of the chaos gate from .hack //SIGN;

And a video,

I will show you what I end up making soon(ish)

Pete Anime, Random Useless items of interest, StarQuest , , , ,

GIR And PyGame

June 9th, 2008

I have had a play around with PyGame and this is what I have been able to do. PyGame Mess One these where made by taking bits from the example code, line by line chimp and other PyGame games. erm I created them along time ago so I can’t really remember where I got the code from.

Well the next post will have something more interesting and useful that’s a promise!

Pete Programming, StarQuest , ,

Java 3D Engine

January 27th, 2008

Okay I have decided that we will use the jmonkeyengine as Codename StarQuests graphics engine :D

I have managed to create a simple TCP client in Java using the java.net files, and then I have managed to make it implode so once I have that working I will make it so that the client can send data to the server and the server will connect to a MySQL database and sent the data from the database back to the client :D and then hopefully add a GUI to both the client and server.

Now I must finish my Java Assignment for collage.

Pete away!

Pete Programming, StarQuest

Some Basic IP

January 24th, 2008

Okay I have writen some basic IP code, they are included in the file upload’s.

  • Find Local IP Address
  • Resolve IP Address
  • Find Domain IP Address
  • User Argument Example

Hope this helps.

Basic IP (ZIP)

If you liked this and are a nice person would you like to donate to my Stargate fund?


Pete Programming, StarQuest

MMORPG Update

January 24th, 2008

Okay The MMORPG Prodject now has a codename Starquest, yeah Belive it! (hehe had to do it) we will use belnder for 3D thingys and the main client/server will be useing Java! and hopefully a scripting language that we can use at a later date say LUA or other :P

And I will get in contact with the host becasue there are a lot of errors when the forum is used grr!

TODO

Non-Programming

  • Concept Art
  • Ideas

Programming

    • Basic network communitcation

      Anyone is welcome to help just goto the forum or comment here.

      Pete StarQuest